Kategooria Selgitus A1 GENERAL AND ABSTRACT TERMS A1.1.1 General actions, making etc. A1.1.2 Damaging and destroying A1.2 Suitability A1.3 Caution A1.4 Chance, luck A1.5 Use A1.5.1 Using A1.5.2 Usefulness A1.6 Physical/mental A1.7 Constraint A1.8 Inclusion/Exclusion A1.9 Avoiding A2 Affect A2.1 Affect:- Modify, change A2.2 Affect:- Cause/Connected A3 Being A4 Classification A4.1 Generally kinds, groups, examples A4.2 Particular/general; detail A5 Evaluation A5.1 Evaluation:- Good/bad A5.2 Evaluation:- True/false A5.3 Evaluation:- Accuracy A5.4 Evaluation:- Authenticity A6 Comparing A6.1 Comparing:- Similar/different A6.2 Comparing:- Usual/unusual A6.3 Comparing:- Variety A7 Definite (+ modals) A8 Seem A9 Getting and giving; possession A10 Open/closed; Hiding/Hidden; Finding; Showing A11 Importance A11.1 Importance: Important A11.2 Importance: Noticeability A12 Easy/difficult A13 Degree A13.1 Degree: Non-specific A13.2 Degree: Maximizers A13.3 Degree: Boosters A13.4 Degree: Approximators A13.5 Degree: Compromisers A13.6 Degree: Diminishers A13.7 Degree: Minimizers A14 Exclusivizers/particularizers A15 Safety/Danger B1 Anatomy and physiology B2 Health and disease B3 medicines and medical treatment B4 Cleaning and personal care B5 Clothes and personal belongings C1 Arts and crafts E1 EMOTIONAL ACTIONS, STATES AND PROCESSES General E2 Liking E3 Calm/Violent/Angry E4 Happy/sad E4.1 Happy/sad: Happy E4.2 Happy/sad: Contentment E5 Fear/bravery/shock E6 Worry, concern, confident F1 Food F2 Drinks F3 Cigarettes and drugs F4 Farming & Horticulture G1 Government, Politics and elections G1.1 Government etc. G1.2 Politics G2 Crime, law and order G2.1 Crime, law and order: Law and order G2.2 General ethics G3 Warfare, defence and the army; weapons H1 Architecture and kinds of houses and buildings H2 Parts of buildings H3 Areas around or near houses H4 Residence H5 Furniture and household fittings I1 Money generally I1.1 Money: Affluence I1.2 Money: Debts I1.3 Money: Price I2 Business I2.1 Business: Generally I2.2 Business: Selling I3 Work and employment I3.1 Work and employment: Generally I3.2 Work and employmeny: Professionalism I4 Industry K1 Entertainment generally K2 Music and related activities K3 Recorded sound etc. K4 Drama, the theatre and showbusiness K5 Sports and games generally K5.1 Sports K5.2 Games K6 Childrens games and toys L1 Life and living things L2 Living creatures generally L3 Plants M1 Moving, coming and going M2 Putting, taking, pulling, pushing, transporting &c. M3 Vehicles and transport on land M4 Shipping, swimming etc. M5 Aircraft and flying M6 Location and direction M7 Places M8 Remaining/stationary N1 Numbers N2 Mathematics N3 Measurement N3.1 Measurement: General N3.2 Measurement: Size N3.3 Measurement: Distance N3.4 Measurement: Volume N3.5 Measurement: Weight N3.6 Measurement: Area N3.7 Measurement: Length & height N3.8 Measurement: Speed N4 Linear order N5 Quantities N5.1 Entirety; maximum N5.2 Exceeding; waste N6 Frequency etc. O1 Substances and materials generally O1.1 Substances and materials generally: Solid O1.2 Substances and materials generally: Liquid O1.3 Substances and materials generally: Gas O2 Objects generally O3 Electricity and electrical equipment O4 Physical attributes O4.1 General appearance and physical properties O4.2 Judgement of appearance (pretty etc.) O4.3 Colour and colour patterns O4.4 Shape O4.5 Texture O4.6 Temperature P1 Education in general Q1 LINGUISTIC ACTIONS, STATES AND PROCESSES; COMMUNICATION Q1.1 LINGUISTIC ACTIONS, STATES AND PROCESSES; COMMUNICATION Q1.2 Paper documents and writing Q1.3 Telecommunications Q2 Speech acts Q2.1 Speech etc:- Communicative Q2.2 Speech acts Q3 Language, speech and grammar Q4 The Media Q4.1 The Media:- Books Q4.2 The Media:- Newspapers etc. Q4.3 The Media:- TV, Radio and Cinema S1 SOCIAL ACTIONS, STATES AND PROCESSES S1.1 SOCIAL ACTIONS, STATES AND PROCESSES S1.1.1 SOCIAL ACTIONS, STATES AND PROCESSES S1.1.2 Reciprocity S1.1.3 Participation S1.1.4 Deserve etc. S1.2 Personality traits S1.2.1 Approachability and Friendliness S1.2.2 Avarice S1.2.3 Egoism S1.2.4 Politeness S1.2.5 Toughness; strong/weak S1.2.6 Sensible S2 People S2.1 People:- Female S2.2 People:- Male S3 Relationship S3.1 Relationship: General S3.2 Relationship: Intimate/sexual S4 Kin S5 Groups and affiliation S6 Obligation and necessity S7 Power relationship S7.1 Power, organizing S7.2 Respect S7.3 Competition S7.4 Permission S8 Helping/hindering S9 Religion and the supernatural T1 Time T1.1 Time: General T1.1.1 Time: General: Past T1.1.2 Time: General: Present; simultaneous T1.1.3 Time: General: Future T1.2 Time: Momentary T1.3 Time: Period T2 Time: Beginning and ending T3 Time: Old, new and young; age T4 Time: Early/late W1 The universe W2 Light W3 Geographical terms W4 Weather W5 Green issues X1 PSYCHOLOGICAL ACTIONS, STATES AND PROCESSES X2 Mental actions and processes X2.1 Thought, belief X2.2 Knowledge X2.3 Learn X2.4 Investigate, examine, test, search X2.5 Understand X2.6 Expect X3 Sensory X3.1 Sensory:- Taste X3.2 Sensory:- Sound X3.3 Sensory:- Touch X3.4 Sensory:- Sight X3.5 Sensory:- Smell X4 Mental object X4.1 Mental object:- Conceptual object X4.2 Mental object:- Means, method X5 Attention X5.1 Attention X5.2 Interest/boredom/excited/energetic X6 Deciding X7 Wanting; planning; choosing X8 Trying X9 Ability X9.1 Ability:- Ability, intelligence X9.2 Ability:- Success and failure Y1 Science and technology in general Y2 Information technology and computing Z0 Unmatched proper noun Z1 Personal names Z2 Geographical names Z3 Other proper names Z4 Discourse Bin Z5 Grammatical bin Z6 Negative Z7 If Z8 Pronouns etc. Z9 Trash can Z99 Unmatched